0.5.3 Update!


Patch Notes for 0.5.3:

It's now reinforced in a couple places that you don't always need to roll a move to do something (especially in combat). Mostly because I'm a GM who is fond of saying "yeah you just do that and it looks cool as hell".

Basic Moves section now has a blurb explaining basic moves.

Deep Dive's outcomes have been tweaked so that you always find out information - the mixed success now borrows from Fellowship 2e in that you get to ask two questions and find out one the hard way.

Affect the Outcome and Push Through Stress have been replaced with two new basic moves called Safeguard and Scramble, with more specific use cases that are slightly more action-oriented. Let me know how they feel in practice!

Files

MetaFiction 0.5.3.pdf 586 kB
4 days ago

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